As you say, it's about adding another textured layer to the landscape. If possible, see if you can rotate the model 90 degrees between copying steps to minimize possible X-Y axis distortion. The beauty of the roof crawl is its being a kind of halfway house, especially if it's more lofts and NetherWerks - That sense of an ecology is something I really like about the idea, and the impression of interrelationships you got into your second batch was an inspiration. 3D Paper Craft Make a City Model Paper Craft Kit is an do it yourself art&craft kit for kids.
For example, cut out the printed windows, use solid black foam core to back the walls (a MUST in any case) then set the windows behind the foam core, providing a 3/16' deep window frame. There's a lot of mileage in a single city. May I suggest you either patronize those models that provide 3D additional parts, or simply do the work yourself. Urban environments definitely have a lot going on, and can even have dungeons too of course, and sewers. I see the attractions of dungeons, but I'll admit I prefer an unusual dungeon to a more generic, and one that moves back and forth between interior and exterior most of all. Have you read The Secret Garden? It may be even more powerful as an christian - No freak. I think this is one of the attractions of post-apocalyptic settings, the sense of time sped up and surprise combinations of elements. Some form of magical Paul's Bods - That's a powerful image. What is this? A vast, bulbous, metallic object stands silent on a trio of spindly legs.A pump of some kind chugs away, almost out of fuel.A signalling mirror lies here on a ledge.A pile of rusting sheet metal 1D4 sheets at the base are in good condition.An arcane symbol has been painted, or formed with detritus, on this flat roof, a bizarre sign directed up at the sky - but for who, or what?.A tile shatters on the ground far below, echoing around the rooftops - but where did it fall from, and how did it come loose.?.A grubby window looks in on a cramped garret, the sill lined with dead potplants.A sloping glazed roof here provides light to a thriving orangery.An undulating plateau runs on into the haze, a near-closed world populated with strange flora, and, yes, fauna too: an odd creature stands watching.Creepers make it possible to attempt a climb here, downward and up.Weeds of all kinds grow thick in the fissures of ancient planking and brickwork, obscuring 1D6 gems.The narrow stretch of flat roof here is a well-tended herb garden.A barricade blocks progress, made of old timbers and broken brick, and overgrown with weeds.A bricked-up doorway, mortar not yet dry, overlooks a set of tools.On a stretch of roof a pale body lies prone - sunbathing?.A dead end, but an ornate and slightly rickety drainpipe leads upward.This sheltered hollow is filled with smoke from a line of chimneys, reducing visibility to a few feet.A compluvium looks down into a dimly-lit atrium where figures chant.A vast mound of bird droppings lie beneath a popular perch, likely an excellent fertiliser, though the ancient layers within may require a Save to avoid disease.Publishers use these marks when books are returned to them. Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems.If excessively worn, they will be marked as "card worn." The cardboard backing of miniature packs is not graded.In most cases, boxed games and box sets do not come with dice.Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price. Boardgame counters are punched, unless noted.Major defects and/or missing components are noted separately.Example, EX+ is an item between Excellent and Near Mint condition. A "plus" sign indicates that an item is close to the next highest condition.When only one condition is listed, then the box and contents are in the same condition.
Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents.